VALENTINO CHANDRA. The influence of E-WOM and Brand Image on Purchase Decisions for Games on the Steam Platform. EKONOMIKA45 :  Jurnal Ilmiah Manajemen, Ekonomi Bisnis, Kewirausahaan, [S. l.], v. 13, n. 1, p. 1229–1242, 2025. DOI: 10.30640/ekonomika45.v13i1.5599. Disponível em: https://jurnaluniv45sby.ac.id/index.php/ekonomika/article/view/5599. Acesso em: 7 mar. 2026.