Pengembangan Metode Steam Sebagai Upaya Peningkatan Kemampuan Anak Usia 5-15 Tahun Di Tangerang Selatan

Authors

  • Aurelia Tari Fortuna Universitas Pembangunan Nasional “Veteran” Jawa Timur
  • Yanda Bara Kusuma Universitas Pembangunan Nasional “Veteran” Jawa Timur

DOI:

https://doi.org/10.30640/cakrawala.v2i3.1346

Keywords:

STEAM, Child Learning Ability, Impact of children's exploration

Abstract

Education is an important topic to investigate in depth since providing proper learning is one approach to increase the quality and competitiveness of human resources. Children will face increasingly difficult problems in the twenty-first century, beginning with increasingly strong competition and the need for increasingly complicated technologies to sustain lives that are increasingly intertwined with technology. Children between the ages of 5 and 15 have a high level of curiosity, and their exploratory abilities develop quickly because they are fostered by school activities. The STEAM method is a multidisciplinary learning approach that incorporates Science, Technology, Engineering, Art, and Mathematics. This strategy can help children solve difficulties and develop their imagination.

References

Artikel Jurnal

Nasrah, Humairah Amir, R., & Yuliana Purwanti, R. (2021). Efektivitas Model Pembelajaran Steam (Science, Technology, Engineering, Art, and Mathematics) Pada Siswa Kelas IV SD. JKPD (Jurnal Kajian Pendidikan Dasar), 6(1), 1–13. https://36.89.54.123/index.php/jkpd/article/view/4166

Wahyuningsih, S., Pudyaningtyas, A. R., Hafidah, R., Syamsuddin, M. M., Nurjanah, N. E., & Rasmani, U. E. E. (2019). Efek Metode STEAM pada Kreatifitas Anak Usia 5-6 Tahun. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(1), 305. https://doi.org/10.31004/obsesi.v4i1.305

Zubaidah, S. (2019). STEAM (Science, Technology, Engineering, Arts, and Mathematics): Pembelajaran untuk Memberdayakan Keterampilan Abad ke-21. Seminar Nasional Matematika Dan Sains, September, 1–18.

Paper Kerja

Steam, P. (2017). KAJIAN TEORI A . Teori STEAM dalam Kurikulum PAUD. 2017(Snips), 11–40.

Buku Teks

Gunawan, P. (2019). Model pembelajaran STEAM (Scient, Technology, Engineering, Art, Mathematics) dengan pendekatan saintifik. 1–64.

Musfiroh, T. (2014). Pengembangan Kecerdasan Majemuk. Paud4404/Modul 1, 1–60. http://repository.ut.ac.id/4713/2/PAUD4404-TM.pdf

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Published

2023-07-07

How to Cite

Aurelia Tari Fortuna, & Yanda Bara Kusuma. (2023). Pengembangan Metode Steam Sebagai Upaya Peningkatan Kemampuan Anak Usia 5-15 Tahun Di Tangerang Selatan. Cakrawala: Jurnal Pengabdian Masyarakat Global, 2(3), 93–99. https://doi.org/10.30640/cakrawala.v2i3.1346